Slade picked up Robin, flung him through the top level of the tower window and then jumped down after him. Watching Robin bounce off the ground a couple times he laughed cruelly as he landed on his feet. Picking up Robin again, he threw him into the bay and watched him drown.Godmoding, therefore, is defined as calling all actions without giving the other player(s) involved any control over the situation. This doesn't only apply to fight scenes, so keep that in mind. The proper way to handle a situation like this is as follows, with emphasis added:
Slade growled beneath his mask and took a swing at Robin, attempting to pick him up and toss him over the tower ledge. He laughed coldly as he watched Robin carefully, trying to gauge his next move.That post allows the person playing Robin to react to what just happened, rather than giving the player absolutely no chance to fight back. However, keep in mind that it still falls under the "godmoding" header if you choose to avoid all the hits someone deals your character in a fight. There's a careful balance between the two extremes; be sure to assess the scene being played out and react accordingly. Decide whether your character could safely and realistically get out of the situation without being harmed; if not, take the hit. It won't kill them.